Games / Ludum Dare

Ludum Dare is one of the world's largest and longest running Game Jam events. The games (or sometimes rather prototypes) you see here were made within 48 hours in the so-called Compo mode.

Nine Lives Screenshot

Nine Lives

• 1,028 Lines • JavaScript • Unlicense

Nine lives aren't enough for Ludum Dare #44 "Your life is currency".

Use the cursor keys to move and the spacebar to search for dangers nearby, which will cost you half a life.

Saving Oskar Screenshot

Saving Oskar

• 1,102 Lines • JavaScript • Unlicense

Try and save your dear lamb Oskar from being sacrificed.

The gods demand a sacrifice and so a lamb must die. But not Oskar, your dear friend. So you need to sacrifice another lamb. Again and again. Until all lambs are sacrificed, except Oskar. Then, and only then, the gods will be pleased and you win the game.

Made with Christian Braun for Ludum Dare #43 "Sacrifices must be made".

This is the only game I submitted in Jam mode because I didn't do it alone. Christian did almost all of the graphics and all the sounds and music.

Bad Minton Screenshot

Bad Minton

• 835 Lines • JavaScript • Unlicense

Monochrome Pong/Card mashup for Ludum Dare #41 "Combine 2 Incompatible Genres".

Rogues Screenshot

Rogues

• 1,251 Lines • JavaScript • Unlicense

Multiplayer multi-device game about stealing gold for Ludum Dare #40 "The more you have, the worse it is". Playable with friends only.

Jumpy Green Screenshot

Jumpy Green

• 852 Lines • JavaScript • Unlicense

A little green man trying to get evil astronauts off his small world for Ludum Dare #38 "A Small World". Playable.

Robot Clash Screenshot

Robot Clash

• 1,166 Lines • JavaScript • Unlicense

Multiplayer multi-device turn-based death match for Ludum Dare #37 "One Room". Playable with friends only.

Rubiks Plane Screenshot

Rubiks Plane

• 947 Lines • JavaScript • Unlicense

Shifting puzzler for Ludum Dare #35 "Shapeshift". Playable.

There is also a variation with a Castle theme, because I wanted to put monsters on some tiles but ran out of time.

Sweet Tooth Mouse Screenshot

Sweet Tooth Mouse

• 887 Lines • JavaScript • Unlicense

Prototype game of a mouse and a lot of sweets for Ludum Dare #34 "Growing". Ran out of time.

00Q And The Horrible Tiger Gun Screenshot

00Q And The Horrible Tiger Gun

• 1,155 Lines • JavaScript • Unlicense

Her Majesty's Only Field Test Spy™ hard in action for Ludum Dare #32 "An Unconventional Weapon". Just two very simple levels. Ran out of time. And there's no way to fire that gun on a touch device, sorry.

Gingerman Screenshot

Gingerman

• 1,019 Lines • JavaScript • Unlicense

Christmas game for Ludum Dare #31 "Entire Game on One Screen". Playable.

GalEx Screenshot

GalEx

• 1,101 Lines • JavaScript • Unlicense

Deliver mail in space for Ludum Dare #30 "Connected Worlds". Playable.

Tycho Screenshot

Tycho

• 917 Lines • JavaScript • Unlicense

Prototype game about finding crystals on a blue planet for Ludum Dare #29 "Beneath the Surface". Playable but _very_ simple. Ran out of time.

Ten Seconds To Venus Screenshot

Ten Seconds To Venus

• 673 Lines • JavaScript • Unlicense

Astronaut game for Ludum Dare #27 "10 Seconds". Playable.

quadTRI Screenshot

quadTRI

• 684 Lines • JavaScript • Unlicense

Two player game about matching triangles for Ludum Dare #26 "Minimalism". Playable with a friend.

Alien Invasion Screenshot

Alien Invasion

• 779 Lines • JavaScript • Unlicense

Prototype game for Ludum Dare #25 "You Are The Villain". Playable.